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Achealis Thorne 3D Model

A collection detailing the process of creating a stylized 3D model of an original character for a personal fighting game project. Animations are made to emulate a 2D limited animation style.

Final Asset Posed and Rendered

Final Asset Posed and Rendered

Achealis Thorne Character Model Sheet

Achealis Thorne Character Model Sheet

First sculpt of torso

First sculpt of torso

Full Nude Body Retopology Front View

Full Nude Body Retopology Front View

Spear Model

Spear Model

Character Base Color and Inner Linework Texture

Character Base Color and Inner Linework Texture

Model Clothed and Textured

Model Clothed and Textured

Secondary Material for Body Seals to be used when character enters a state in-game

Secondary Material for Body Seals to be used when character enters a state in-game

Beginning of Cell Shading Material Creation

Beginning of Cell Shading Material Creation

Full Body View Shading, Pre-Vertex Normal Edit

Full Body View Shading, Pre-Vertex Normal Edit

Full Body View Shading, Post-Vertex Normal Edit

Full Body View Shading, Post-Vertex Normal Edit

Textured and Shaded Spear Model

Textured and Shaded Spear Model

Model Rigging and Deformation Test

Model Rigging and Deformation Test

Addition of Inverted Hull Outline to Model

Addition of Inverted Hull Outline to Model

Facial Rig Testing

Facial Rig Testing

Facial Rig Test with Powered State Material Active

Facial Rig Test with Powered State Material Active

Full Body Posing Example

Full Body Posing Example

Close Up Posing Example

Close Up Posing Example

Smear Effect 1st Draft -  For Use in Attack Animations

Smear Effect 1st Draft - For Use in Attack Animations

Smear Effect 2nd Draft

Smear Effect 2nd Draft

Smear Effect Final Draft

Smear Effect Final Draft

Full Body Turntable