A collection detailing the process of creating a stylized 3D model of an original character for a personal fighting game project. Animations are made to emulate a 2D limited animation style.
Final Asset Posed and Rendered
Achealis Thorne Character Model Sheet
First sculpt of torso
Full Nude Body Retopology Front View
Spear Model
Character Base Color and Inner Linework Texture
Model Clothed and Textured
Secondary Material for Body Seals to be used when character enters a state in-game
Beginning of Cell Shading Material Creation
Full Body View Shading, Pre-Vertex Normal Edit
Full Body View Shading, Post-Vertex Normal Edit
Textured and Shaded Spear Model
Model Rigging and Deformation Test
Addition of Inverted Hull Outline to Model
Facial Rig Testing
Facial Rig Test with Powered State Material Active
Full Body Posing Example
Close Up Posing Example
Smear Effect 1st Draft - For Use in Attack Animations